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	<title>Eat Your Heart Out &#187; Astroids</title>
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		<title>YOU REACH A DIFFICULT LEVEL, EVERYTHING GOES FAST&#8230;IT&#8217;S EXCITING, THRILLING</title>
		<link>http://www.eyho-blog.com/2008/11/02/alec-empire-game-boy-nintendo-teenage-robots-interview/</link>
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		<pubDate>Sat, 01 Nov 2008 23:04:27 +0000</pubDate>
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				<category><![CDATA[alec empire]]></category>
		<category><![CDATA[digital hard-core]]></category>
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		<category><![CDATA[atari teenage riot]]></category>
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		<guid isPermaLink="false">http://www.eyho-blog.com/?p=439</guid>
		<description><![CDATA[&#160; Writer Nathan Meunier interviewed Alec Empire about his Gameboy album which originally was released in 1998. Since then game boy music has really developed into a genre of its own. We had some request from subscribers to re-publish the interview as it is hard to find on the internet. &#160; ALEC EMPIRE ON &#8220;WE [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;"><a href="http://www.eyho-blog.com/wp-content/uploads/2008/10/nintendoteenagerobots1.gif"><img class="alignnone size-full wp-image-639" title="nintendoteenagerobots1" src="http://www.eyho-blog.com/wp-content/uploads/2008/10/nintendoteenagerobots1.gif" alt="" width="374" height="374" /></a></p>
<p style="text-align: justify;">Writer Nathan Meunier interviewed Alec Empire about his Gameboy album which originally was released in 1998. Since then game boy music has really developed into a genre of its own. We had some request from subscribers to re-publish the interview as it is hard to find on the internet.</p>
<p style="text-align: justify;">&nbsp;</p>
<h1><strong>ALEC EMPIRE ON &#8220;WE PUNK EINHEIT&#8221;</strong></h1>
<p style="text-align: justify;"><em>-How did you come to use the game boy as a tool for creating music?</em></p>
<p style="text-align: justify;">ALEC:  It was very obvious to me. When I started Atari Teenage Riot, I loved the idea of <strong>using a tool which is supposed to be a videogame only</strong>.</p>
<p style="text-align: justify;">Of course the Atari back then was a proper little computer, like the Amiga. When Nintendo released the music programm I just had to get it. Since I started DJing in the early 90ties I was always playing <strong>video game music</strong> in my sets. Not the usual novelty joke stuff, serious game music which I find amazing as music to listen to.</p>
<p><em>-What game boy program did you use specifically to compose &#8220;We Punk Einheit&#8221;? What other game boy programs, if any, have you used to create music and what are your impressions of those programs. (The main programs I&#8217;m aware of are the game boy camera, Little Sound DJ, and Nanoloop).</em></p>
<p style="text-align: justify;">ALEC: I did We Punk Einheit with the game boy camera. But then started to use <strong>Nanoloop</strong> live in all of my solo electronic shows. The programs are limited but it that&#8217;s the challenge of it. The feedback that I got from people was &#8216;how on earth did you come up with that on this little machine?&#8217;<br />
I think it&#8217;s a mind set, many people look at an instrument like this and see it as a gimmick. I respect it in the same way I respect a piano or a guitar.<br />
When I used the game boy live , and I use different ones, the first one, the second one and so on, because they all have different frequency ranges, I mean a different sound, I realized how powerful the machine really is when heard over a big P.A.</p>
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<p><em>-How long did it take to create &#8220;We Punk Einheit&#8221;? Tell me about the composing and recording process used to create the record.</em></p>
<p style="text-align: justify;">ALEC: I can&#8217;t really tell how long it took, because I did the record in between recording sessions for an album I have done called &#8216;Miss Black America&#8217;. I would guess I did one song a day. I remember making the music felt like when you reach a high level in a video game, old school video game, <strong>you reach a difficult level, everything goes fast and you react quick&#8230;it?s exciting, thrilling</strong>&#8230;your body releases adrenaline or something&#8230;that&#8217;s how it felt&#8230;very similar how I record music in general.<br />
A lot of super quick decision making. When a pilot flys in a fighter jet, he or she can&#8217;t step back and think, because then it&#8217;s too late. You have to trust your instinct in that moment.</p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;"><a href="http://www.eyho-blog.com/wp-content/uploads/2008/11/ntr_03_snippet-1.mp3">ntr_03_snippet-1</a></p>
<p style="text-align: justify;"><a href="http://www.eyho-blog.com/wp-content/uploads/2008/11/ntr_16_snippet-1.mp3">ntr_16_snippet-1</a></p>
<p><a href="http://www.eyho-blog.com/wp-content/uploads/2008/11/ntr_23_snippet-1.mp3">ntr_23_snippet-1</a></p>
<p><a href="http://www.eyho-blog.com/wp-content/uploads/2008/11/ntr_24_snippet-1.mp3">ntr_24_snippet-1</a></p>
<p style="text-align: justify;">&nbsp;</p>
<p style="text-align: justify;">&nbsp;</p>
<p><em>-Musically or thematically what did you set out to do in creating this<br />
particular record?</em></p>
<p style="text-align: justify;">ALEC: There is a link to the old game Space Invaders or Astroids, also in the artwork. To me these were quite <strong>nihilistic games</strong>, because you could only lose.<br />
The aliens would always take over. I loved that when I was a kid. The music and sounds that came with it. Very cold , <strong>like an unstoppable machine which destroys you, the player</strong>. You can be sure about that when you start the game.<br />
We did game boy parties in 1998, they were called the &#8216;<strong>Out&#8217; parties</strong>, DJs were called &#8216;<strong>bodysnatchers&#8217;</strong> and not DJs. We played video game music, no wave and weird Japanese art records there. It was a strange atmosphere there in Berlin. With the double album I wanted to capture that vibe. We Punk Einheit ist he document of that time.<br />
I was so bored with the British music press praising the Beatles on and on. At those parties we wanted to <strong>draw a line once and for all and reject the old tradition of music making which is (still) stopping or slowing down the evolution of music</strong>&#8230;.if you know what I mean. <strong>I grew up in Berlin. The artists in Germany made a fresh start after the Hitler regime.</strong> They thought that if a society that evil came out from the art created before it, then we must invent a new way of thinking and creating. Sometimes you have to let go of the past, and this is what we did back then.</p>
<p><em>-What was your favorite and least favorite part of working with a gameboy to produce the record.</em></p>
<p>ALEC: I had a great time the whole time&#8230;because once I got in there, it was like composing in a little articifical world on its own&#8230;if you know what I mean. It felt like being in the world of 80ties space invaders or house of terror. When I was a kid, I dreamed about being in these worlds.</p>
<p><a href="http://www.eyho-blog.com/wp-content/uploads/2008/11/ntrmanifestthe-out.gif"><img class="alignnone size-full wp-image-645" title="ntrmanifestthe-out" src="http://www.eyho-blog.com/wp-content/uploads/2008/11/ntrmanifestthe-out.gif" alt="" width="500" height="500" /></a></p>
<p><em>-Have you incorporated game boy sounds into any other records you&#8217;ve put out?</em></p>
<p style="text-align: justify;">ALEC: Yes, I have on various ones&#8230;.CD2 from &#8216;Intelligence and Sacrifice&#8217; or &#8216;The Live Sessions in London 2002&#8242;. And more&#8230; I always have it ready to go, it&#8217;s sitting next to all my other instruments in the studio.</p>
<p><em>-Have you used a game boy in live performances and if so how was it utilized? Have you used other video game hardware to create music?</em></p>
<p style="text-align: justify;">ALEC: I used the game boy many times live. I was even once attacked by another musician at a show in Helsinki at a festival. He was angry at me because he said it?s not &#8216;music&#8217;. Using the game boy can provoke many people in an audience.<br />
It is looked at like the &#8216;<strong>anti-instrument&#8217;</strong>. Which is not right of course, because it is a  mini computer with a synth. I have never used other video game hardware live. Mainly because the game boy really sounds good.</p>
<p><em>-what are your thoughts on some of the music out there that has been created using game boy hardware?</em></p>
<p style="text-align: justify;">ALEC: I think people should stop treating it as a &#8216;fun&#8217; tool and get serious with it.<br />
To me that?s the part where the humour comes in. To go &#8216;haha this is a game boy , it makes ping pong sounds&#8217; is a joke told too often already. It really reflects on the person using it.</p>
<p><em>- Thank you very much for your time.</em></p>
<p>NTR&#8217;s album will be available again next week at <strong>The Hellish Vortex</strong><br />
<a href="http://www.shop.the-hellish-vortex.com">click here</a></p>
<p><a href="http://www.nanoloop.de/"><strong>check out Nanoloops website here</strong></a><br />
<a href=" http://www.myspace.com/nintendoteenagerobots "><strong>official NTR myspace</strong></a></p>
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